Release notes for version 21.01.14.1821
Onslaught » Devlog
Changes:
- Fragmented asteroids sometimes got a speed of 0 and never moved. This is now fixed. Asteroid fragments should all move, rather than sitting around waiting to be picked off.
- Silence distant asteroids is now enabled by default. If there are no complaints, the setting will vanish in the next release. Note that if you’ve previously disabled this setting, you’ll have to re-enable it to use the feature.
- Various sound levels were tweaked to account for the fact that the game is now quieter with Silence distant asteroids defaulted to on.
- Asteroids now move slightly faster in subsequent waves. Hopefully this causes a shift in strategy over time. Initially, it is generally safe to pick asteroids off only when they’re close, but on higher levels, you have less and less time to react and need to rely on hunting or focus modes.
- The tutorial was updated to mention the new silent asteroids default. Documentation updates to come soon, assuming this new default sticks.
- Restarting the tutorial from the pause menu should now actually, well, restart the tutorial. Previously, it behaved like resuming.
- Previously, tutorial asteroids all started from the same positions. Now, positions are randomized where it makes sense (I.e. the later tutorial stages.)
Enjoy.
Files
onslaught.AppImage 31 MB
Version 21.01.14.1821 Jan 14, 2021
README.html 11 kB
Version 21.01.14.1821 Jan 14, 2021
onslaught-windows-x86-64bit.zip 28 MB
Version 21.01.14.1821 Jan 14, 2021
onslaught-macos.zip 29 MB
Version 21.01.14.1821 Jan 14, 2021
onslaught.apk 33 MB
Version 21.01.14.1821 Jan 14, 2021
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Onslaught
An audio-only Asteroids-like shooter
Status | In development |
Author | Lights Out Games |
Genre | Action |
Tags | Arcade, blind-friendly, Casual, Singleplayer |
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- Release notes for version 20.10.30.1438Oct 30, 2020
- Release notes for version 20.10.29.1658Oct 29, 2020
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