Changes in version 21.10.01.01
System Fault » Devlog
- Dropped range of lure grenades.
- Fix various issues that kept mines from working.
- Increased robot hitbox size.
- Increase player projectile speed and range.
- Correctly tag powerups for exploration by item/feature type.
- Nerfed explosions. They now cover a larger area but are not instant kills, instead deducting damage based on robot type.
- Reduced powerup spawns and tweaked ratios.
- Reduced bonus for rapid kills from 20% to 10%.
- Increased robot shot accuracy.
- Take idle hunting robots into account when calculating tension levels.
- Switch to new, hybrid shadowcast/shapecast model for visibility.
- Numerous exploration mode fixes.
- Coordinates are consistently truncated so directions make sense.
- When exploring by feature, only select features that are either visible are explicitly marked explorable.
- Fix issue where navigating to the next feature got stuck on the current one.
- When the exploration pointer lands on a feature, try more aggressively to discover its name.
- Fix incorrect keybinding to select previous item type for filtering.
Files
system-fault-demo-windows-x86_64.zip 59 MB
Version 21.10.01.01 Oct 01, 2021
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System Fault
A tactical, audio-only shoot 'em up inspired by Berzerk. Headphones are strongly recommended.
Status | In development |
Author | Lights Out Games |
Genre | Action |
Tags | 2D, Arcade, bevy, blind-friendly, Singleplayer |
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