Release notes for Onslaught 20.09.11.1603


Another day, another build. Here’s what you have to look forward to in version 20.09.11.1603:

  • Saucer sounds were downsampled to mono.
  • The master audio volume is now correctly set on launch.
  • Hyperjump is now more difficult to trigger on analogue sticks. Let me know if this should be tweaked further.
  • Changed the wall pitches. The north and south walls are lower-pitch, while the east and west are higher. If this mechanic works, I’ll update the documentation, tutorial, and Learn Sounds menu accordingly.
  • In some cases, snapping happened way too quickly. Snapping to the nearest cardinal direction should now behave correctly.
  • Directions are announced when rotated past. I went with cardinal since they’re shorter and more intuitive.
  • Announcing the snapped-to course was removed in favor of the previous directional announcements.

Next I’ll be working on making asteroids you’re about to ram more obvious. I’ve laid the groundwork for the mechanic I have in mind, but I’ll need to understand some lower-level Godot concepts first, and didn’t have time this week.

Thanks and enjoy.

Files

onslaught.AppImage 31 MB
Version 20.09.11.1603 Sep 11, 2020
onslaught-windows-x86-64bit.zip 28 MB
Version 20.09.11.1603 Sep 11, 2020
onslaught-macos.zip 29 MB
Version 20.09.11.1603 Sep 11, 2020

Get Onslaught

Buy Now$4.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.