Release notes for Onslaught 20.09.11.1603
Onslaught » Devlog
Another day, another build. Here’s what you have to look forward to in version 20.09.11.1603:
- Saucer sounds were downsampled to mono.
- The master audio volume is now correctly set on launch.
- Hyperjump is now more difficult to trigger on analogue sticks. Let me know if this should be tweaked further.
- Changed the wall pitches. The north and south walls are lower-pitch, while the east and west are higher. If this mechanic works, I’ll update the documentation, tutorial, and Learn Sounds menu accordingly.
- In some cases, snapping happened way too quickly. Snapping to the nearest cardinal direction should now behave correctly.
- Directions are announced when rotated past. I went with cardinal since they’re shorter and more intuitive.
- Announcing the snapped-to course was removed in favor of the previous directional announcements.
Next I’ll be working on making asteroids you’re about to ram more obvious. I’ve laid the groundwork for the mechanic I have in mind, but I’ll need to understand some lower-level Godot concepts first, and didn’t have time this week.
Thanks and enjoy.
Files
onslaught.AppImage 31 MB
Version 20.09.11.1603 Sep 11, 2020
onslaught-windows-x86-64bit.zip 28 MB
Version 20.09.11.1603 Sep 11, 2020
onslaught-macos.zip 29 MB
Version 20.09.11.1603 Sep 11, 2020
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Onslaught
An audio-only Asteroids-like shooter
Status | In development |
Author | Lights Out Games |
Genre | Action |
Tags | Arcade, blind-friendly, Casual, Singleplayer |
More posts
- Release notes for version 21.01.25.1801Jan 25, 2021
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- Release notes for version 20.12.18.1545Dec 18, 2020
- Version 20.11.25.1814, with last-minute major changeNov 25, 2020
- Release notes for version 20.11.18.1715Nov 18, 2020
- Release notes for version 20.11.02.2019Nov 02, 2020
- Release notes for version 20.10.30.1438Oct 30, 2020
- Release notes for version 20.10.29.1658Oct 29, 2020
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